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Latest Materials Activity

BigK1991 said:
such as a material that has movement, like water for instance.

Are you familiar with shaders? If not, shaders are smallish programs that run on the GPU, alongside the main application.

You can get started with learning shaders by going to shadertoy.com and finding shadertoy tuts on yout…

4,705 views
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Typically there will be a conceptual “mesh”, that is actually comprised of multiple “SubMeshes”. When you export a cube with a different material on each face, Unity will import that as a Mesh with one SubMesh for each face, and each SubMesh will only have a single material. 

10,959 views
How can i create a colour in blueprints for a material in Unreal which consists of 2 colours that create a gradient?

Hey everyone, 

I appreciate you taking the time to read this and or help me out ?

Looking for a little help with blueprints in the material editor. I am trying to make a custom diamond like material and took some of the blueprint setups from other materials which are not custom. As the question …

3,706 views
Why my shader is visible outside of Viewport mask of ScrollView?

Hello. In my project in Unity I have a ScrollView. Scroll panel in Unity has the next structure.

Viewport has Mask that makes visible elements of Content only inside this mask.

When in Content I have an Image that uses a material with my custom shader (just a color gradient), this image becomes visi…

4,461 views
Why my shader is visible outside of Viewport mask of ScrollView?

Hello. In my project in Unity I have a ScrollView. Scroll panel in Unity has the next structure.

Viewport has Mask that makes visible elements of Content only inside this mask.

When in Content I have an Image that uses a material with my custom shader (just a color gradient), this image becomes visi…

4,563 views

After getting some good feedback so far on this forum, I'm back again. This time it's about preprocessing rendering data. Sorry for the long rant but this is a complicated topic to me and I wanted to explain the issue well.

Currently, I'm rewriting my mishmash of 500 billion (ok more like 15, but pl…

4,000 views

Okay, took me a while because I had a completely out of nowhere bug that made my skybox shake... but this is kind of what I came up with.

void Renderable::updateBuffersAuto(ID3D11DeviceContext* cont) const
{
	for (int i = 0; i < mat->getVS()->_bufferMetaData.size(); i++)
	{
		for (const CB…
10,921 views
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