🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

How do you think I should improve the graphics of this 2.5D game?

Started by
37 comments, last by Zurtan 2 years, 8 months ago

More WIP.

Trying to add local lights. Improving shadows quality and shadow performance.

Just added another more wall decoration.

And now there is also a torch in the sprite/

Advertisement

Heh, I accidently disaabled the shading of the local light in previous screenshot.

This screenshot also have more murky reflection in the puddle.

More decorations. Looks more… “natural"? Non repetitive?

“Half” repeatative levels are BS.

@Acosix

What does that mean?

Like random generated levels. Try making a level that stands away from other games' levels.

@zurtan I think the new decorations do a good job of breaking up the level - a few more of those in the big room might not hurt.
Not that the tiling is very obvious, but that room still looks a bit sparse. Other than that I think you did really good.
I don't think @acosix got what your change entails - they're talking about the level layout now. There might be something there, but the decorations for sure helped.

Thanks @SuperVGA

I will be back to dungeon level later.

Now I am working on one island/outside level.

Notice I also change the UI to mockup UI.

Water looks like a treadmill right now.

This topic is closed to new replies.

Advertisement