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Latest battle Activity

I tend to shy away from permadeath as a mechanic, it feels like invalidating hours of progress based on a mistake that may have only taken a few seconds. In your case you could have battles take on a sort of wager system, where players pit money or even certain cards against each other. That way lo…

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@Phoeniix also, all your code is way too much to read in a forum.

If you have a particular query you want help with, then all you need to post is:

  • the important columns of the table (the columns actually used in the query, and any primary key)
  • the query text you're actually running
  • an example of the r…
  • 3,860 views

    @fleabay sorry if our game is named after another game, but our game is a tower rush game not an FPS game

    3,982 views
    How to easily make your own Bow and Arrow SFX !
    Ever wondered if you could create your own sound effects without relying on a sound designer or having to look through huge sound banks to find the perfect sound for your project? You are at the right place! Here is a first episode of many tutorials to help you create your own sounds, with no sound knowledge, minimum equipment, and without leaving your home! Let's start with a very simple and straight forward, and yet so useful especially in adventure or survival games: bows and arrows!
    11,475 views
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