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Latest Character Activity
Making a game starts with doing a market research of your target audience, the hardware of the target audience, listing all the social media/forums of the target audience for future marketing purposes, researching what type of game they want, coming up with a plan about what game you will write for…
Typically, this is done by creating a shared reference point (say, a center point on the ground) and then animating both of them relative to that reference point. If you start this animation when the actors are not in the right relationship to each other, you have to first move them there – e g, on…
Thud is a foot-tall elf like creature that at any given point weighs about a pound. He wears a red cloak with yellow trimming on top of a blue tunic and is often seen wearing his oversized pointed hat that droops and drags behind him. He's very energetic and excitable, but rarely clumsy. He's a vor…
I dislike predictability, leaving those reading engaged. I like adding bad, and self destructive personal choices by the character to change the story arch, resulting in conflict. Hero number 1, that makes all correct decisions, with no faults… It's mind numbingly boring. …
Good illustration is important for me.
That's one of the things that I told myself – right from the beginning – that I won't “cut off”.
That, and a story.
I know, I know, it's just my first game and it doesn't really matter if it's shit or not because the first game is supposed to be part of the…
We are Data7, a group of devs and artists from around the world creating the games we love to play. We are currently looking for a 3d character artist to join our team.
must be able to:
- Create high quality 3D Characters
- work with concept team
- Be friendly and cool
if interested email us at jobs@dat…
'Ice Cracking Sound Effects' from Bluezone contains 312 carefully recorded, selected and edited authentic ice sounds in 24 bit / 96 kHz. This sound library provides a wide selection of subtle creaking, crunching, breaking and cracking sounds, as well as frozen water / melting snow sounds and textur…
Great content you have going on. I sent you a request on Discord. Message me whenever you have a moment to.
I released this robot character on the Epic Marketplace awhile ago.
It features:
- Modular frame with attachable parts.
- Customizable materials.
- Third person template - character and animation blueprint.
- Morph targets for camera shutters (optional: skeletal mesh without morph targets).
- Rifle, magazine…
You should use an animator and parameters to switch between your animations.
You can watch the video below. It shows the basic animations and it will give you idea how you can handle it.
In the case the link is missing for the video: https://youtu.be/8Aqs0DmJOMw
In the spirit of continuation (from last entry)In this stage of development, I wanted to prototype how the player would be able to move around in the game: Only using basic movements and actions that are available for all p…
A bit late to the conversation, but thought it worthwhile to add 2 cents, if nothing else then for future readers.
Firstly, forget about becoming an XX writer. There is no company who is going to go out and advertise for that kind of position, they want generalists who can fill in multiple roles. It…
I feel like the belt doesn't fit the rest of the model, I feel like the belt would be more robust and fit the armored / rigged / plated look the rest of the suit has rather than something resembling cloth or leather.
I would remove the orange on the undersuit. The orange added in a few places on…
Hey everyone! Fox here, and I'm delivering some more art!
Here's some emotion busts for Plague, one of our main protagonists.
This is not a Career Development question. Moving to a more appropriate forum.
Wow! I like the concept art. Best wishes on your project. Turn based games are my favorite.
That is a plausible solution. Try it, and see if it's performant enough for you.
If you're worried about efficiency... which kind of efficiency are you worried about? Mesh count? Configuration ease? Ability to dynamically create enemies of various kinds?
You also don't need to use the sa…
INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a tra…
Hello everyone,
Scanning of the environment has been completely reworked and now looks completely different. Now there is a trace that our alien must follow to collect builders for the nutrition chest. This makes searching of nutrients more fun and unpredictable because the builders trace c…
I love Blender. I couldn't recommend it enough to anyone interested an all-purpose 3D modeling tool, and its 3D-sculpting capabilities are really solid. I just started using Zbrush at 4r7, so maybe I'm lucky that I don't have anything to compare it to. Honestly, I'm annoyed with it enough as it …
Hi, I'm trying to implement a collision on ImpactJS entities that both will be stopped when collided and being pushed.
This is similar to player to player collision on top down games such as Battle City where you can't push the other player and vice versa.
All collision type combination …
Hi Game Devs!
We are a startup that aims to serve indie game groups in making your amazing games! Our mission is to assist you in making the game arts. We'd love to hear your thoughts and ideas to make it happen!
If you are interested in our project, please consider to fill in the short …
Since my last experimental project came to a halt, I thought to satisfy my urge to play with some potential game assets (for an ARPG), after making so many pixel art. Think you'll guess right away where I'm going with this . . .
This is my third test, where I tried out different things/chara…
Hello everyone,
Scan system has been improved and now it consists of 2 stages. It has become more fun, easy to learn, but hard to master. Also the game now has some people in the map that came to arrange a barbecue and brought some stuff with them. The alien can search their stuff and find …
Greetings,
New features are ready and now the alien is able to defend himself. In this devlog I want to show the first telekinetic skills of the alien. 2 types of the skills are ready and now the alien can lift up and throw humans. After that you can search a person and take his stuff for u…
Today, Ziva Dynamics launches Ziva VFX Academic, making the world’s most advanced character simulation software more accessible to students and researchers. For $60/year, qualified users can harness the same tools used on Pacific Rim: Uprising for their non-commercial projects, gaining the benef…
Greetings!
The aliens need nutrition for their body and they have found the way how to find it on the Earth. Using the power of mind they can find necessary nutritional elements. This task is still challenging and the mind power can be exhausted quickly. The aliens can meditate to reco…
The game will have various type of unit that will investigate your behavior and that will populate each level. Depending on your action unit will become harder and in bigger number. The basic unit is the regular cop, followed by the sheriff. Second …
Last week was intense! There's a lot of new stuff!
So without further ados, let's cut the cheese. ?
Loading Screens A-Plenty
Blood Phantasm — a rather rare example of a naturally occurring undead. Some even theorize that they are actually blood elementals and write many an arcane thesis defending their position.
In reality these phantoms …
Street Fighter celebrated its 30th anniversary in 2017 and Steve Hendershot captured the history of the series to a depth not previously seen. Steve travelled the world to meet with all the personalities involved in the Street Fighter epic, from artists and producers in Japan to Esports champion…
Here's the completed basic animation set for my RepairBot. (left to right) Turning right, turning left, moving forward turn left, moving forward turn right, jump, moving forward, idle. And full sized android for size comparison.
Got my basic set of animations done for the ArmBot. Moving forward/back, idle, turning right/left, and picking up object. When the coding is all done, I'll go back and add in transitional animations to make state changes smoother. I'm apparently testing the limits of the .gif file format as w…
Hello, everyone! This month was my first in new city and it was a little bit scary at the beggining, but I've used to it and now everything is great. I've managed to create rough logic for every type of enemy so far. This means that each type of enemy functioning like it should, but nothin…
Hello everyone! This devlog is about enemies. Here I want to show some models of robots, but not all, maybe in the future I waiil add some more enemy types, but now there are 7 of them. I've already built AI behavior for some of them, but not for all, same goes with animations, not all anim bl…
Not a lot of time this week, but managed to work on two elements of the game. First off I've been busy creating a few more friendly robots including Gyro, shown below.
This will be one of the robots controllable by the player capable of flying for short distances. With islands and tall…
Hello everyone! And this is my second devlog. It's been really long time since my last devlog because of my exams, but I've passed them and now I need to give my documents to some institutes. This means that I will have a very busy week. But anyway, I have some information to share with yo…
Our Kickstarter campaign has finished and what a ride it has been. Now we are almost ready for the backer exclusive closed alpha! Because of this, we have some interesting news regarding this update but let us begin with the new enemy first. It is still under development and will be added …
Chamferbox, a mini game asset store has just opened with some nice game assets,
Here you can find a free greek statue asset
Also check their dragon, zombie dragon and scorpion monster out:
They're running the Grand Opening Sale, it's 30% off for all items, but for g…