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Latest Experience Activity

Torque networking was fine for the time. They computed remote entities based on sending inputs with occasional state snapshots (and maybe CRCs, IIRC?) so they didn't need to send large state dumps every network tick.

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Please don't necro. Reply to recent threads, not 6-month-old ones. 

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Thaumaturge said:
yet Panda3D, at least, offers things like threading within Python

Because of the GIL, Python does not execute multiple threads concurrently – all threads except the one running, will be blocking. When some thread blocks (on I/O or whatever) then another thread can get scheduled and …

12,397 views
5 Things to Consider When Making a Video to Promote Your App or Game

How can you show an app or game in your video in a way that attracts new users? Let’s take a look at what to go by when making decisions and what techniques to bear in mind when creating a promo video about your product.

Creating videos about a mobile app or game is a fascinating process, which appe…

10,807 views

Hello. I'm not sure if this is the right channel and forum, but I hope it's fine if I post this here. Today I'd like to tell you, about the mistakes that I've made and things I've learned after making games in Unity for 1 Year. I hope this will be helpful to some of you. One year might not seem lik…

3,586 views

Hello Gamedev community, 

I am a passionate Game Designer that is currently working on a really exciting Nintendo Switch project for Den of Thieves Games. The Joy-Con controllers have a very powerful hardware that is often left under the radar and my task is to showcase to Game Developers just …

4,166 views
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