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Latest Godot Activity
Hello everyone 🙂
I'm looking for a Porting Engineer for one of my clients in Poznań Poland.
Budget: 8000 -15 000 PLN B2B + VAT per month
Location: The job is located in Poland, in Poznań. The first 3 months can be partially remote, after which the company requires on-site work at the Poznań office.
Key…
I have done a lot of work on Blast Castle in the past weeks/months and holding back writing another blog, so here I am! I don't want to bore anyone, so I'll get right to the changes!
The dictionaryOne of the things I always wanted to have was a way to keep track of discoveries. This object opens up…
Hi everyone!
I've been experimenting with the multiplayer features in Godot and was impressed by the ease of implementation for implementing multiplayer. I would like to start a new project that aims to bring together artists, animators, game designers, level designers, and software developers to cr…
Tuzi_Cure said:
Let's say your player character has 10 HP.
I would multiply it by a factor of 10 for the display, so the player sees 100 HP. but as far as the code is concerned, it's still 10.
If the play takes 1 damage now, the player's HP should be 90 HP, then 80, 70, and so forth until 0 HP. …
Today I worked on adding randomization to the shop aka the Fether Outlet. I made a couple of upgrades/attachments that appear at random, but in the future, there will be a lot more. there is still a lot of kinks to work out, but overall, I'm happy with it. Also, you can't actually buy things yet bu…
The past 2 months I've been working on moving away from Unity. Over the years I've made a lot of editor tools for use in Unity, and I found that Godot didn't really suit my project, so I decided to make a custom engine that has all the runtime features that I use in Unity, and to which I would expo…
With the recent changes of Unity pricing and billing, it appears that the number of users will go down … immensely. To be honest, I’m kind of glad. I’m not glad in a glee-filled way. I don’t like seeing things fail. I just was never a Unity guy.
When Unity started off, it seemed to…
@undefined hi I'm an artist and I went to school for game development but took a break during covidband I'm looking for a project to collaborate on with before I get back in school. I'm very creative and can help with the art and story and a 2d topdown would be an awesome project to get back into i…
Let's assume we have a wall and a pot. They both can be broken by player in the same way, only animations and sounds would be different. I've tried to create service node, that inherits from Area2D and consists of animation player, sound stream player and script, that process hits and triggers anim…
I am a game development student at Academy of Art University. I dont have a portfolio at the moment but maybe you can give me a few things you need and I could see if my style fits your project. I normally do 3D environment modeling so if you need anyone I'd be glad to assist.
OwlOwO said:
I’ll try better next time
It's mainly for yourself. Phrasing out the proper question in natural language often helps to turn the proper (and well phrased) answer into programming language.
Often the answer is easy if the question is good to describe the problem precisely.
If we fail …
the area 3d can "overwrite" the rigidbody gravity,but i would like to use a characheter body, that doesn't get affected by gravity sadly . so i have 2 choice rewrite all as rigidbody controller or make a "custom" gravity script for the charachter controller,i made a collision and mask layer for all…
Some weeks ago I've created little puzzle/adventure game as a birthday project.
From then I was polishing it and stabilizing. Not long ago I've published it on:
https://pkowal1982.itch.io/
Neat. Looks all pretty great : )
For the trailer, i'd like to have initial back ground story section shorter and compressed, and the gameplay longer and in more detail. Had to watch several times to get it.
For the game, i'd probably enjoy to have the option to run the simulation faster, so i s…
Welcome to the first installment of my Coding series of articles where I break down step by step how to achieve certain effects or mechanics in video games. The first of which I'll cover is a simple one but with big impact: slow motion. The code examples used are language agnostic (or pseudo-code),…
news: devlog page just published:
Binary serialization works for native languages like C, C++, C#, Java, Rust, and so on.
Binary serialization is not particularly helpful if your game is in JavaScript or a derivative, because of the platform limitations that come with that.
Serialization is a long topic, and it is often made more com…
I like the game and your beard. Can I mine your beard? What would I find? Beard Joke
Hey everyone,
I'm an indie developer, working on videogames in my spare time. I used to work on them at night, but now I'm recovering - ahah. Anyway, I already have 2 or 3 games published on the app stores (Android and iOS), and I've just released a new one. With this new game I wanted to try a few …
I am just using freeware assets to play with my beginner projects.
itch.com etc
If you get to commercial level game programming you can hire or worry about producing top end graphics.
So it was way back in March that I last posted on here. I'm looking back at my last post, and it seems I'd already given myself a set of pretty decent goals for my next project. I'll be sticking with it, and sticking with my decision to try out the Godot engine.
I have several specific g…
Here's a series of Point&Click Adventure tutorials for Godot.
OP has posted anew, so this thread is locked. Further responses should be posted in OP's newer thread.
HTC Vive (Pro) & Valve Index users can now experiment with positional tracking with a fully open source stack, thanks to the implementation of a libsurvive driver in Monado, the OpenXR runtime for Linux.
https://www.collabora.com/news-and-blog/news-and-events/lighthouse-positional-tracking-in-mo…
With my snake game, Garden of Eating, now behind me, I'm thinking more and more about what my next project will be. I have a few different game ideas rattling around in my head, but haven't decided which I should tackle just yet. What I do know is that I'd like to give the Godot engine …
In episode 24, Jeremy chats with an indie from New York City, Jasmine Greene, who co-founded Luminosity back in 2015 after a previous studio shuttered. Since then, Luminosity has released several titles, including The Painter's Apprentice on Steam and Tortuga Racing on mobile. Next up for Luminosit…
The Godot team pushed out a new development build of the next Godot 3.2 release. Note that this release is a beta build, so it's not suitable for production use but is useful for checking out new features in development.
The detailed changelog includes items such as:
- Support for pseudo-3D depth in 2D…
Godot has been running on Oculus Quest since early 2019 with improvements made throughout the year. To help developers with this integration, the Godot team has posted a tutorial walkthrough for Oculus Quest development with Godot from start to finish.
You'll need Godot 3.2 or later (currently in …
Introduction to the Conflict of Wisdom
Conflict of wisdom is a multiplayer turn-based strategy game. In Conflict of Wisdom players conquer parts of the world by answering quiz questions correctly.
Start of the game
Before the game starts, players join the matchmaking queue where they…
Hello all and welcome to 31st Dev Diary for Project Taival! This weeks subjects are;
This last week has been more productive in a concrete way, tha…