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Latest Unity3d Activity
This article was originally published on GameDevDigest.com
Lots of great material to dive into this week. Enjoy!
Unity Tutorial: Particle Plexus (Part 2) - In the last part of this tutorial series, we setup the basis of our Plexus system. Lines were correctly rendered between particles, and we sampl…
This article was originally published on GameDevDigest.com
Some UX advice, cinematic breakdowns, code patterns, plus a lot more. Enjoy!
What makes a game cinematic? The answer is changing - The nun adventure game Indika is more interested in Tarkovsky than Bruckheimer
polygon.com
This article was originally published on GameDevDigest.com
Get it while it's hot! Another jam packed issue of game dev content. Enjoy!
Voxel Displacement Renderer — Modernizing the Retro 3D Aesthetic - I’ve been developing a custom real-time renderer which uses very small voxels to produce a distinc…
This article was originally published on GameDevDigest.com
Check out the latest tips on enhancing your game in various ways. Enjoy!
This Artist Added Custom Subsurface Scattering to Unity URP - And shared the nodes so you can recreate the setup yourself.
80.lv
This article was originally published on GameDevDigest.com
Here is another week of tips, including some on keeping your scope achievable. Enjoy!
Nathan Tolbert pushes the limitations of new games on old consoles - Nathan Tolbert is a lead research software engineer at the National Center for Superco…
@Jikoob If it works for you then there isn't anything really wrong with it.
Myself I use an asset manager that handles anything that can fit under the category of an asset, images, sound, fonts, models, maps, …
If you make a generic enough manager you can simply add an interface to allow new asset ty…
This article was originally published on GameDevDigest.com
A look at the artistic side of things. Enjoy!
Level up: exploring the artistic side of video game design - Existing in parallel to a world of hyperrealistic CGI is a growing segment of gaming using illustration and painterly art to make mesm…
This article was originally published on GameDevDigest.com
Some game dev tips before we head into the eclipse. Enjoy!
2D Water Shader Breakdown - I wanted to try out some 2D reflections and ended up with this water shader. Sampling the noise textures with pixelated UVs really helped to make it fit w…
This article was originally published on GameDevDigest.com
This issue has a bunch of great shader posts, animation related posts, and lots more. Enjoy!
Grass System Extension : Cutting - Here’s the post that explains how to extend the grass system to add the much requested feature to cut grass. The …
This article was originally published on GameDevDigest.com
Another week with more stuff to help you on your game dev journey. Enjoy!
The Process of Mastering Unity for VFX & Simulation - Mirza Beig showed us his cool effects and simulations, recalled his journey with Unity and its Shuriken parti…
This article was originally published on GameDevDigest.com
Some more interesting posts for you heading into the weekend. Plus don't miss those flash deals! Enjoy!
My favourite animation trick: exponential smoothing - There’s a certain simple animation thing that I’ve been using almost since I’ve eve…
This article was originally published on GameDevDigest.com
Lot's of great stuff on visuals and their technical implementations, plus a lot more. Enjoy!
2D Destructable Terrain in Unity using QuadTrees - In this tutorial we will create somewhat optimized destructible 2D terrain that will seem familia…
This article was originally published on GameDevDigest.com
Get your dev on for another week. Enjoy!
A New & Unique Approach to Creating Mirrors for Games in Unity - According to the developer, the novel method is faster than ray tracing and more detailed than Screen Space Reflections.
80.lv
This article was originally published on GameDevDigest.com
Back with another issue, hope your game dev is going well. Enjoy!
Unity Presents a Novel Method For Generating Texture Maps - The proposed framework utilizes a PBR diffusion model in combination with a frozen RGB model.
80.lv
This article was originally published on GameDevDigest.com
Enjoy another issue, I hope you find something useful!
Efficient GPU Rendering for Dynamic Instances in Game Development - This article explores a custom rendering architecture designed to efficiently render procedurally generated geometry. …
This article was originally published on GameDevDigest.com
Some insightful deep dives into how things work this week, plus the usual smorgasbord of great game dev topics. Enjoy!
The most important goal in designing software is understandability - When you're designing a piece of software, the single…
This article was originally published on GameDevDigest.com
Enjoy another week of tutorials, tips and good coding practices!
PID Controllers in Unity3D - This post will cover the use of PID controllers in video games. If you’ve ever used your car’s cruise control, flown a quadrocopter, or piloted a r…
Hello,
World of Anork version 1.4 is out:
https://anork.neocities.org/
This article was originally published on GameDevDigest.com
Keep the new year chugging along with more great tutorials. Enjoy!
AI Content on Steam - Today, after spending the last few months learning more about this space and talking with game developers, we are making changes to how we handle games …
This article was originally published on GameDevDigest.com
Hope everyone had a good end of the year. We are back for the first issue of 2024. Enjoy!
Making small games, which is fun in itself - Creating small games is an enjoyable endeavor in itself. So what constitutes a small game? According to th…
The past 2 months I've been working on moving away from Unity. Over the years I've made a lot of editor tools for use in Unity, and I found that Godot didn't really suit my project, so I decided to make a custom engine that has all the runtime features that I use in Unity, and to which I would expo…
This article was originally published on GameDevDigest.com
Short and sweet this week. Enjoy!
Unite 2023: Deepening our commitment to game development - In the Keynote, we’re kicking things off with a preview of the next major, supported version of Unity – with a new name. Say “hello” to Unity 6, our…
toaderman said:
Does anyone have any advice on how to start out or recommend any good courses on how to learn Unity and C#?
This depends on your goals.
If your goal is to just make something, then it doesn't really matter much, get whatever you want to dive in to your learning journey. Unity's website…
Got the solution, the problem was in moveVelocity.y = rb.velocity.y, which was mainitaing y position and the bird couldn't ascend or descend
I never implemented this, so Ican only speculate probable way to do it.
If mesh do not separate into submesh but is a glorified incision:
- I would consider tesselation, basically find a point on a triangle, find the UV, draw to texture, use texture to tesselate.
- Same but using paralax occlusion mapping…
Check the original blog post at TheGameDev.Guru: Static Batching in Unity Like You Never Saw
Reason for this blog post is simple:
Most developers think they know how static batching truly works. But that’s a lie: they don’t.
They just know the basics Unity taught them, while ignoring all the low level…
JoeJ said:
Not sure (also about the correct term), but if so, you can get this much simpler, and probably more robust as well:
Well, I do want a time component, in order to account for variations in frame-rate. Still, it might be interested to try both, and see which works the better.
JoeJ said:
I gues…
Download it here:
https://rosscogames.itch.io/gran-premio
It's early in development. Gran Premio is a fast paced racing game that I've been developing for a couple months now on and off. There are two maps, three cars (the Lamborghini is buggy), and tons of upcoming features. I made this game with U…
Check the original blog post at The Gamedev Guru: Don't Let Offscreen Objects Ruin Your Performance - Unity CullingGroup API
Learn how to make your expensive scripts cost nothing while they are offscreen.
Table of Content
Hello my name is Esther
I'm looking for Unity Programmer/Developer to join our programming team.Who love to play farming games/ RPG fantasy game / crafting game / dating sim
( example : Atelier series / Genshin Impact / Dragon Age: Inquisition ect. )
We need someone who have ideas and creativity about…
"Great pack, we love the ambient loops!!"
"Big Bang for the buck here, amazing tracks!"
"simply awesome"
"The atmospheres and music of this pack are a masterpiece! Please make more Fantasy Music Packs."
Hi drorog, The game has support for multi-player using Photon, but this hasn't been fully tested. I'm still curious about pursuing this idea, but at this point it's only an idea. I think some kind of land ownership and crypto-based economy would need to be added. The game allows u…
Check the original blog post at The Gamedev Guru: Unity Raycast Commands: A New Era
In this post, you will learn how to stop your current raycasts from stealing performance and upgrade them to the new era of Unity raycast commands that finally scale.
Table of Content
Check the original blog post at The Gamedev Guru: The KISS Command Pattern for Unity
In this post, you will learn about the lovely KISS Command Pattern in Unity I can’t live without in my games. This pattern will empower you to easily connect your gameplay systems without all the complexity that com…
Check the original blog post at The Gamedev Guru: The "KISS" Dependency Injection in Unity
Two questions for you:
If the answe…
Hi,
Thanks for the offer but I have already chose another project with some developers.
Hi,
I am a long time game developer currently working on a RPG-Action game in Unity3D.
Here is a link to the a video of it's current state. As you can see it has a conversation/narration system, an inventory system and the start of the opening scene.
If you are interested, then pls get in touch.…
That could make you sell lots of copies here
The game is only for android (for now) and is called Cuboidal Drift. v0.1 of the game is already published on the google playstore with only 4 levels (to test if people like the concept and turns out they loved it!). I then made an additional 8 levels, added ads, and leaderboards and submitted the …
Hello everybody, right now I'm making a 3d Platformer in unity where the player has to roll a sphere around sort of like Katamari Damacy. I've already implemented the features needed to have my player roll the sphere, but I am sort of hitting a problem where whenever I move or jump with the sphere …
Hi,
I'm developing a game with bending shader. The world is curved and I need to use VFX with shader graph such as lightning. There is a screenshot for it.
The obstacle that I selected is seeming below of the actual position cuz of the bending shader but I cannot use my vfx with this bending shader. …
Hi Everyone,
I have an Idea for a mobile game where there are lots of UI widgets in play. I chose Unity for simplicity but I ve come across problems. I tried their forums but got no interaction, so here we go.
I ve created Panels for each menu screen. There is main menu, when I click on a button, I s…
Hey everyone,
I've been working on this project for quite some time now, and am in need of some assistance from a coding aspect. This game is a third person shooter where the player raids illegal spaceships in deep space, finding themselves in procedurally generated ships with a focus on exploration…
StreamSDK has unlimited use cases, but game streaming and the inherit feature of going online multiplayer with ease is a fun one!
In this case, we're running the Super Nintendo rendition of Teenage Mutant Ninja Turtles from inside Unity on a PC and then playing it in online two-player mode fro…