![cover](https://raiding.zone/docs/posts/buriedentrancerelease/cover.png)
I could not decide whether to release the content directly to the live servers. Then, I discovered a nasty bug on the live systems and decided to take two steps forward.
So, I released the raid to live.
You might remember the old Pit of Elements and Firebound Forge level.
![old Firebound Forge](https://raiding.zone/docs/posts/buriedentrancerelease/oldFireboundForge.png)
They got a complete overhaul. Both are now part of the same raid Run of Elements. I’ve also added a new level right between them called Buried Entrance.
![buriedEntrance](https://raiding.zone/docs/posts/buriedentrancerelease/buriedEntrance.png)
Buried Entrance features a zerging fight.
You have to unearth the buried entrance to the Firebound Forge. To achieve this you take those detonation bugs and kite them to the entrance.
![detonationBug](https://raiding.zone/docs/posts/buriedentrancerelease/detonationBug.png)
If you kill it, it will explode and damage the entrance.
![explosion](https://raiding.zone/docs/posts/buriedentrancerelease/explosion.png)
Normal, Challenging and Adamant difficulty feature additional mechanics. But I don’t want to spoil the whole raid for you.
Special thanks to Madraox! He is the designer behind many creatures in this raid. My favorite is the scorpion.
Next up is a desert-style world level.
Madraox already designed most of it. Design, gameplay, and most of the decoration are already in place. I need to compose it together and implement the mechanics he envisioned.