![cover](https://raiding.zone/docs/posts/desertofpainteaser/cover.png)
Desert of Pain is a new World level.
The idea, game design, monsters, and most models originate from Madraox.
![overview](https://raiding.zone/docs/posts/desertofpainteaser/desertOfPainOverview.png)
The level is divided into four zones.
The earth zone contains rocks and a plateau.
![earthZone](https://raiding.zone/docs/posts/desertofpainteaser/earthZone.png)
The fire zone is filled with volcanic activity.
![fireZone](https://raiding.zone/docs/posts/desertofpainteaser/fireZone.png)
The dune-themed zone with some oasis in between.
![duneZone](https://raiding.zone/docs/posts/desertofpainteaser/duneZone.png)
The thunder zone is dominated by the Telsa trees.
I got inspired by the Hyperion series from Dan Simmons.
![thunderZone](https://raiding.zone/docs/posts/desertofpainteaser/thunderZone.png)
I finished the level design and lightning. Now, I need to implement the game logic for this level. Madraox envisioned some intriguing puzzles.
Finishing this level will take another 1-2 weeks.