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quote: Original post by Ingenu
Nice idea.
But is it really worth it ?
Players might simply not find what they want in this system.
On my side I''m working with characters expressions (facial and body language).
This can be combined with what you propose, but maybe you''re too far away on the road of game design.
Of course I will enjoy such a game, but the average player may feel lost with so many possibilities.
[Of course if these possibilities are changing the world as much as the Alignement in Baldur''s Gate...]
-* So many things to do, so little time to spend. *-
quote:
by Ahw
Paul : you idea is very much the system called advantage/penalties used in some games.
These are traits of character, or abilities that can bring a bonus to the character, or a malus.
You start with an amount of customization points, and you can spend them to give advantages to your char, and if you want more, you can take penalties, that in turn give you some extra points to spend on other bonuses.