Alas, I came upon the competition (having last seen it a few years ago, I think) only recently. Nevertheless, I intend to at least attempt the contest, despite the limited amount of time available. It's worth a shot, I'd say. :)
I do have a few questions, however.
Firstly, an idea occurred to me that I wanted to check on. Would it be acceptable to use the distinct (and marked and important)
lack of the elements, instead of the presence of them? For instance (to take a fairly arbitrary idea), would the following idea be acceptable:
Interdimensional aliens have, through powerful and highly advanced alien technology, removed all of Europe from the Earth for use as an experimental facility. These beings lack emotion, and thus seek to study human emotion, to them a strange and, well, alien phenomenon. However, this has dire consequences for Earth (about which they, lacking emotion, care not): the sudden loss of mass has destabilised the Earth's orbit. In order to avert planetary disaster, the player character chases after the aliens, determined to foil their plans and restore the missing continent to its place. His only clue: a recent, half-chance discovery that the aliens have a particular dislike of a certain symbol, one common in the dimensions through which they travel, but which in their language (through some incredible chance) translates as something that (in this case erroneously) indicates danger. Hence they remove it wherever the travel to reduce the chance of others of their kind being put off by it. Thus the human can track them by noting the trail of missing symbols.
Thus we have as a plot point the aliens' lack of emotion (which could be worked into the gameplay too, as perhaps part of solving puzzles or challenges by remembering that they have no emotions). We have the lack of a symbol as being a major clue in determining where to go. And finally, we have the sudden lack of Europe as the starting point for the story.
(I'm not yet certain of how to fit in the distinct lack of economy as a feature, but you get the idea, I imagine.)
I'm not currently planning on using such "elements" at the moment, but I would like to find out how much creative leeway we have here, and the ...
Secondly, for the emotion element, should emotion be a part of the gameplay itself, or is it sufficient to simply attempt to stir emotions in the player (beyond "ooh, fun," of course - I'm referring to, for instance, plot twists intended to induce anger or sorrow, or sections intended to be frightening), and if so to the latter, how much does the effectiveness of such things on the judges weigh?
Thirdly, we're required to stay within AO. In terms of violence, the page linked to in the rules says that an AO game "... may include prolonged scenes of intense violence... ", while an M title "... may contain intense violence, blood and gore... ". My question, then, is of where the line falls in terms of violence and violent content. My current storyline involves some violent imagery as part of the emotional impact for a certain point, but I think that it can be toned down to fit within the restriction requirement...
Fourthly, it has been mentioned that third party engines are allowed, and indeed encouraged, but I would like to check on the one that I'm interested in using, for safety's sake: is
the Wintermute Engine an acceptable as an engine for a game, both in terms of the legal requirements and in terms of the entry being valid?
(In terms of the legality, I quote from their FAQ:
Quote:
Q: Can I use WME to make a freeware game?
A: Yes. WME is free for non-commercial use.
Q: Is it possible to use WME to make a commercial game?
A: Yes, it is possible, but you will have to obtain a separate commercial license. The licencing fees will be discussed on a case-by-case basis. Please enquire with the developer about what would be fair in your particular case.
My entry would be freeware, but I'm not sure whether this being for a competition might affect the determination...)
(*sigh* I would love to code an entry in C++, using 2D OpenGL graphics, but with less than two months remaining I doubt that I'll find time, so 2D in a third-party game engine it is. Ah well, maybe next year... Which in fact brings me to my final question.)
I understand that there quite probably won't be a strong answer for this at this early stage, but it's worth a shot, I think: Finally, will there be a Four Elements Contest next year? I seem to recall noticing a gap between some of the contests, although the reply above this one (
Quote:
I'm grateful for the feedback, seriously. It's all helpful when it comes to planning next year's contest.
) is encouraging... If so, will it be likely to take place at the same time of year as this one (i.e. starting at the beginning of June)?
I'll admit, by the way, that I'm tempted to create a game based on all of the previous elements (earth, air, fire, water, pirates, zombies, ninjas and robots, if I'm not much mistaken), and even have an idea for such a game - Cap'n Bloodservo and the Shadow Corpses, a humorous little action game that sees the eponymous robot pirate rescuing his crew and lady-love from zombie ninjas (or ninja zombies, or both) and their zombie-master. I could even manage to fit the current four elements into it, I think... but I think that I prefer my current (and more serious) idea for now, and I don't think that I'll have time to do Cap'n Bloodservo justice this time around, at least.