[4E5] Screenshots and Art
Quote: Original post by Moe
104 fps is bad??! I guess it depends on how much you are rendering, but considering how sexy those screenshots look, I wouldn't be complaining.
A TV is at ~30 fps. I believe the human eye stops noticing the frames between at ~60-80 fps (may be wrong but i think it is right).
So 104 frames aint bad.
slymrHopefully game is in progress.
Quote: Original post by slymrWell, he was referring to the ~50fps screenshot with a few textures and a fire. If you start adding additional lights or models to that, you might want it to be a bit quicker with the framerate.Quote: Original post by Moe
104 fps is bad??! I guess it depends on how much you are rendering, but considering how sexy those screenshots look, I wouldn't be complaining.
A TV is at ~30 fps. I believe the human eye stops noticing the frames between at ~60-80 fps (may be wrong but i think it is right).
So 104 frames aint bad.
gsgraham.comSo, no, zebras are not causing hurricanes.
Quickly, hide the looks of jealousy on your faces.
This is a level editor obviously in-progress: right now you can click a tile from the TileSelectionWidget panel and it will be set as your current tile, but there's nowhere to paint with it yet so it's a bit useless. The title of the window is courtesy of a conversation I was having with one of my friends who is presently addicted to Guild Wars.
EDIT: put up a cropped image - horizontal scroll bars considered harmful.
It only takes one mistake to wake up dead the next morning.
I made some time to actually begin writing some code. All I've got so far is the basic window with a polygon base program, so not anything you haven't seen before. I'll likely end up trying to improve the size a bit more so I'll have more room to work when I start sticking the whole game in there.
Nice screenshots so far.
GameDev.net staff are allowed to participate? Hmm...
GameDev.net staff are allowed to participate? Hmm...
Quote: Original post by liquidAir
GameDev.net staff are allowed to participate? Hmm...
Quote: Rules page
GameDev.net staff members are eligible to participate, with the exception of Richard "superpig" Fine, the contest manager.
EDIT: Oh, and some screenshots. I've got sort of per-pixel lighting and point lights with per vertex attenuation going:
Getting a little much for the poor geforce 2 mx, might have to swap to the fx 5200 when the scenes get more complex. Still, I think the requirements should be low enough.
I do get some weird looking shots at times...
[Edited by - RAZORUNREAL on June 17, 2006 8:34:09 PM]
___________________________________________________David OlsenIf I've helped you, please vote for PigeonGrape!
First shot, nothing much though yet
[size="1"]Daedalus Development | E-Mail me
I just posted a couple of preliminary gameplay mechanic videos on my dev log if anyone's interested!
Here's my dev log
And here's a screen shot in case you don't feel like checking out the site:
Good luck on your entries everyone! I had a blast years contest, and so far am having a blast with this one too.
EDIT: I would be honored if you posted a comment on my dev log :)
[Edited by - jakem3s90 on June 22, 2006 10:52:51 AM]
Here's my dev log
And here's a screen shot in case you don't feel like checking out the site:
Good luck on your entries everyone! I had a blast years contest, and so far am having a blast with this one too.
EDIT: I would be honored if you posted a comment on my dev log :)
[Edited by - jakem3s90 on June 22, 2006 10:52:51 AM]
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement