Very sluggish progress this week. I just finished the warp sequence with a "render to texture" of the whole scene. The image is mapped onto a grid which is deformed with a 1-cos function. Looks nice. Introduced nebulas, where the player can mine elements, used to manufacture upgrades. Nebulas are the places, where crystals are.
Finally I found a good mesher app during the weekend: Wings3D. I think it is much stronger than Milkshape and similar in use.
Newly implemented warp sequence...
![](http://img511.imageshack.us/img511/1116/screen13jl2.th.jpg)
The Hay Nebula...
![](http://img511.imageshack.us/img511/8973/screen12ek3.th.jpg)
...and the Pellet Nebula
![](http://img511.imageshack.us/img511/8513/screen11pc1.th.jpg)
...modified the blend function a little bit and added *tadaa* the first element: crystal mesh number one.
You see the mesh in Wings3D
![](http://img399.imageshack.us/img399/5884/screen15ap7.th.jpg)
and the same mesh in game in the nebula
[Edited by - XDigital on November 1, 2007 4:36:10 PM]